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Plastic / Metal Toggle.
The Environment Panel in ShapeShifter gives you a button labelled either 'Plastic' or 'Metal' depending on what state it was left in. This button controls the type of Material your object is made from. Plastic and Metal behave differently when you shine lights on them, and this is what the switch controls.
When you shine a light on a Plastic Material, it creates a white highlight, think of the spot of white when you put an orange billiard ball under a strong light. When you shine a light on a Metal Material, it shines the colour of the Material, think of a brass ball under a strong light. With Metal Materials, if you add enough light you will eventually get a spot of white (this is called 'blowout'), but it takes much more light.
In ShapeShifter we can use this toggle to simulate different types of Material. Naturally enough, you should use Plastic mode when you are doing a plastic object, and Metal when you are doing metal (with some exceptions noted in the tutorials). Some Materials such as glass use a Plastic mode, while other special effect Materials might use Metal. If you can ignore the names of the two modes, and remember that Plastic gives white highlights while Metal gives coloured highlights, you can use the toggle to great effect.
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