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Step 5: Lights.
The environment map has given us some basic lighting, but we want to boost it by adding some highlights. The amount of light you add may have to vary depending on how bright the underlying image is, but follow these steps as a general guideline.
The first thing to do is delete all of the existing lights.
- Select a light and press the Delete key. This deletes the light.
- When the light is deleted, another one is selected, so keep pressing Delete until they are all gone.
- Make sure the Ambient Glow slider is set to 0%.
The object should now be completely black, and it's time to add some new lights in. First, we'll add a generic light that will apply some light to the entire object.
- Add a new light using the Add Light button.
- Set the Light Brightness to 55%, and the Highlight Sheen to 0%.
- Place this light over the centre of the lighting preview.
This casts a slight glow over the entire object. If you need to boost the brightness of the material consider changing this light first, adding on to its Brightness.
Next, let's add a couple of specific highlight lights.
- Add a new light using the Add Light button.
- Set the Light Brightness to 50%, the Highlight Sheen to 50%, and the Highlight Spread to 87%. This gives us a bright and large highlighting light to create a nice sharp highlight.
- Make sure that the Highlight Type is Sharp by clicking on the Sharp/Diffuse button.
- Move this light to the top left of the lighting preview.
- With this light selected, add a new light using the Add Light button. The new light is a clone of the one that was selected.
- Set the Light Brightness to 56%, Highlight Sheen to 85%, and the Highlight Spread to 58%.
- Move this light to the bottom right of the lighting preview.
This has given us a set of interesting highlights, a smaller one at the bottom right and a larger one at the top left. These highlights should not be overpowering the colour of the image beneath. |
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