 |
Step 4: Lights.
The lights for this material are going to be quite bright, but diffuse so that they do not create pinpoint highlights.
We are going to need five lights in the scene, so let's start by deleting all of the lights in there already.
- Select a light and press the Delete key. This deletes the light.
- When the light is deleted, another one is selected, so keep pressing Delete until they are all gone.
- Make sure the Ambient Glow slider is set to 0%.
The object should now be completely black, and it's time to add some new lights in. First, we'll add a generic light that will apply some light to the entire object.
- Add a new light using the Add Light button.
- Set the Light Brightness to 56%, and the Highlight Sheen to 0%.
- Place this light over the centre of the lighting preview.
This light does not cast a highlight, it just illuminates the surface evenly so that we have a good base to build on. Now we'll add some highlight lights to get a smooth sheen over the surface.
- Add a new light using the Add Light button.
- Set the Light Brightness to 50%, the Highlight Sheen to 35%, and the Highlight Spread to 100%.
- Make sure that the Highlight Type is Diffuse by clicking on the Sharp/Diffuse button.
- Move this light to the top left of the lighting preview.
This light gives us a really large highlight that covers much of the top left of the bevel, but is diffuse so it has nice smooth falloff around the edges rather than a sharp 'wet' highlight. It's also not too bright, so the highlight blends in with the smooth lighting of the normal lights.
- Add a new light using the Add Light button.
- Set the Light Brightness to 56%, the Highlight Sheen to 5%, and the Highlight Spread to 100%.
- Make sure that the Highlight Type is Diffuse by clicking on the Sharp/Diffuse button.
- Move this light to the bottom right of the lighting preview.
Like the first light, this light is nice and smooth, applying just a subtle amount of highlight to the surface rather than a strong illumination.
The next two lights are to even out the balance of lighting at the bottom left and top right of the bevel.
- Add a new light using the Add Light button.
- Set the Light Brightness to 0%, the Highlight Sheen to 10%, and the Highlight Spread to 100%.
- Make sure that the Highlight Type is Diffuse by clicking on the Sharp/Diffuse button.
- Move this light to the bottom right of the lighting preview.
- With this light selected, add a new light using the Add Light button. The new light is a clone of the one that was selected.
- Move this light to the top right of the preview.
These lights have large highlights but only add subtle shading to the surface. We now have a nice smooth light over the entire object.
|
|