Step 4: Environment Panel.
The Environment panel contains most of the controls we need to look at for this material. The first thing to do is adjust the colour to match our gold. This is done using the Colour Picker thumbnail to the right of the Environment panel preview.
By clicking and dragging over the colour picker, select a medium brightness orange. We can always change this later if it seems too dark or bright.
Once we've done that, let's quickly make sure that the rest of the sliders on that panel are in the right position.
- Set 'Mix Tinting Color' to full, we don't want anything from underneath interfering with the metal's colour.
- Make sure 'Internal Reflection' is completely off (all the way to the left). That slider is used for glassy materials.
The other sliders don't matter at this point. But we do need to make sure that the button above the Colour Picker thumbnail reads 'Metal'. Click it if it reads 'Plastic'. When this is set to Metal, the surface is treated as if it was metallic. Metal surfaces reflect light differently to plastic surfaces. You will notice with a metal surface that highlights from your lights are usually coloured by the object's colour, while plastic ones just go white.
We need to load an environment map while we're here too. Although this Gold doesn't rely on it, highly reflective surfaces need environment maps or they don't imply reflection.
- Select 'Import Environment Map' from the Environment panel menu.
- In the file open dialog, locate and load the file 'simplegoldenv.jpg' that came with this tutorial. If you do not have that file, load in an environment map that is tinted yellow/gold.
Once this is loaded, turn down the 'Mix Environment' slider on the Environment panel to about 25%. This gives us a hint of an environment without overpowering the colour.
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