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Step 5: Lights.
Lighting can completely change the type of plastic you are creating here. If you use sharp highlights, you can get a highly polished look. If you use diffuse highlights you can get a more rubbery look. These steps produced a hard, polished surface.
- If you have lights already, delete them by selecting them in turn and hitting the Delete key. If the Ambient Glow slider is set above 0, set it back to 0. This gives us a completely black bevel, ready for new lights.
- Add a new light and set it as follows: Light Brightness at 55%, Highlight Sheen at 0%. It doesn't matter what the Highlight Spread or sharp/diffuse type is because the highlight is turned off.
- Place this light directly over the centre of the lighting preview. This gives us a general light that is cast over the entire object.
We've got the basic light there, now we need to create some highlights.
Add a new light and set it as follows: Light Brightness at 50%, Highlight Sheen at about 74%, Highlight Spread at 87%. Make sure that it is a sharp light.
Move this light to the top left of the lighting preview. This light acts as our main highlight, creating a large and sharp area on the bevel where its surface faces left. The light doesn't need to be too bright, our main light has lit the surface, we just want to create highlights.
Add a new light and set it as follows: Light Brightness at 50%, Highlight Sheen at about 74%, Highlight Spread at 61%. Make sure that it is a sharp light.
Move this light to the bottom right of the lighting preview. As a secondary highlight it's smaller than the first one.
At this point, we may have areas of the bevel that are not fully lit, probably those areas that face down left and up right. To deal with that we can add general lights that cast no highlight but add to the overall brightness of the surface.
- Add a new light and set it as follows: Light Brightness at 24%, Highlight Sheen at about 0%. The other settings do not matter as we have no highlight.
- Move this light to the bottom left to light that corner.
- With that light selected, click the 'Add Light' button, a copy of this light will be added to the preview.
- Move this new light to the top right to light that corner.
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