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Step 5: Lights.
The result you have might be a bit dark at this point, so you can add lights back in until it's bright enough. For the moment, let's add a set of five lights to bring out the highlights.
Let's start by removing the lights so we have a blank layout to work with.
- In the 3d Lighting panel, select a light and press the Delete key. Do this until there are no lights left.
- When there are no lights left, you will see the Ambient Glow slider, make sure this is all the way to the left so that there is no light at all.
The first light to add is a general light that will illuminate the entire object.
- Add a new light using the Add Light button.
- Set the Light Brightness to 56%, and the Highlight Sheen to 0.
- Move it to be directly over the centre of the light preview.
This light casts a general glow over the entire surface. Now let's add some highlights.
- Add a new light using the Add Light button.
- Set the Light Brightness to 50%, the Highlight Sheen to 74%, and the Highlight Spread to 87%.
- Make sure that the Highlight Type is Sharp using the Sharp/Diffuse thumbnail.
- Position this light at the top left of the lighting preview.
- With this light selected, add a new light using the Add Light button. The new light is a clone of the one that was selected.
- Move the new light to the bottom right of the lighting preview.
- Reduce its Highlight Spread to 35%.
You now have two lights adding highlights to the gold. If you find that they are getting too bright, you can reduce their Light Brightness, or reduce the Highlight Sheen to focus them a bit more on a smaller area.
Finally, let's add two lights to prevent some of the darkening at the bottom left and top right of the bevel.
- Add a new light using the Add Light button.
- Set the Light Brightness to 24%, and the Highlight Sheen to 0%.
- Move this light to the bottom left of the lighting preview.
- With this light selected, add a new light using the Add Light button. The new light is a clone of the one that was selected.
- Move the new light to the top right of the lighting preview.
The result is a less pronounced darkness at the bottom left and right.
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