Step 4: Environment.
The Environment panel contains the first set of controls we need to look at. Right now, your material is probably looking blue, and if you applied to a flat layer it's probably also slightly transparent. Here, we're going to fix that and get one more step towards the effect we're after.
The most important thing we need to do here is set the surface type to Metal.
- If the Plastic/Metal thumbnail indicates 'Plastic', change it to Metal by clicking.
This setting means that the lights we shine on the surface will highlight to the colour selected, not white. The effect is to give us a much wider range of colours over the surface of the bevel.
Now let's correct the colour.
- Using the Color Tint thumbnail, click and drag to select a deep Red/Orange as your material colour. Use the image above as a guide for this, the Orange needs to be quite red or the effect won't work..
- Make sure the Mix Tinting Color slider is set all the way to the right. This means you won't get any colour from the image underneath the bevel.
The deep orange will be darker where there is normal light shining on it, but get very bright (eventually turning white, but far slower than with a Plastic surface) as highlights are shone on it.
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