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Example 7: Glassy. This material creates a very simple, dense glass that can be used to refract an underlying image. It is important to remember that glass requires something to be underneath if it's going to look real. We've provided a source image you can use if you don't have anything available. This basic glass can be used as a basis for a number of transparent effects. |
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Step 1: Load The Source Image. Load up the file 'ringmaskglass.psd'. This file contains the ring from which the selection set to create the material samples was generated. This version of the file contains a small image (the same one used to generate the preset) and a layer containing the ring mask itself. |
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Step 2: Make The Selection. If you loaded the ringmaskglass file, you can Ctrl/Cmd-Click the layer with the ring to select it. If you didn't, create a new selection for the bevel. This time, make sure you make the Background layer active before you launch ShapeShifter. In order for the glass to refract anything, you need to be on a layer that has something in it. If you don't want to edit the background, duplicate that layer and select the duplicate. Either way, make sure there is an image on the layer you are editing. |
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Step 4: Environment. The Environment panel is the most important panel to look at when creating glass effects. It is in this panel that we set up the transparency of the material, and make sure it refracts properly. The first thing to do is make sure that the glass is not tinted. We want to be able to see the image underneath as it refracts, and the Mix Tinting Color slider can override that.
We're using a Metal surface here because Metal tends to keep some of the richness of the underlying colours. If we used a Plastic surface, the material would become white too quickly as we add highlights. This way we get to keep some of the original depth of colour. Now that we have the Mix Tinting Color slider set to 0% we should have a completely transparent material. It is time to make it look a bit more like dense glass by adding some refraction.
As you slide the slider, notice how the image shown under the bevel changes. The more you refract, the more distortion there will be. If you take the slider too far, and have only a small border in the layer around the selection you have made, you will find that the image wraps round and you end up refracting from the wrong edge. To solve this, either reduce the amount of refraction or increase the space around the selection you have made so that there is more to refract. |
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Step 6: Cut Out. Because we applied this to a layer that already had something in it, we might want to cut it out if it needs to be on its own layer. To do this, make sure that the Shadow panel's Shadow Icon is set to Off (an empty eye) so that the selection set we used does not have a black halo after apply. Once this is done, Apply the filter and you are returned to Photoshop where you can simply cut (or copy), as the selection set is still active, and paste to a new layer. |
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