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Step 5: Lights.
This glass uses diffuse lights to generate a smooth light over the entire surface, with a stronger highlight at the top left.
The first thing to do is delete all of the existing lights.
- Select a light and press the Delete key. This deletes the light.
- When the light is deleted, another one is selected, so keep pressing Delete until they are all gone.
- Make sure the Ambient Glow slider is set to 0%.
The object should now be completely black, and it's time to add some new lights in. First, we'll add a generic light that will apply some light to the entire object.
- Add a new light using the Add Light button.
- Set the Light Brightness to 56%, and the Highlight Sheen to 0%.
- Place this light over the centre of the lighting preview.
This light casts a general glow over the entire object, giving us a good basis for adding new lights to highlight areas. Next, let's add a couple of specific highlight lights.
- Add a new light using the Add Light button.
- Set the Light Brightness to 50%, the Highlight Sheen to 50%, and the Highlight Spread to 87%.
- Make sure that the Highlight Type is Diffuse by clicking on the Sharp/Diffuse button.
- Move this light to the top left of the lighting preview.
- With this light selected, add a new light using the Add Light button. The new light is a clone of the one that was selected.
- Set the Light Brightness to 56%, the Highlight Sheen to 85%, and the Highlight Spread to 58%.
- Move this light to the bottom right of the lighting preview.
This has given us a set of basic highlights, a smaller one at the bottom right and a larger one at the top left. The final two lights will be used to light up the bottom left and top right corners slightly to balance the overall brightness of the bevel.
- Add a new light using the Add Light button.
- Set the Light Brightness to 0%, the Highlight Sheen to 50%, and the Highlight Spread to 98%. This light has a large highlight but does not add any brightness outside its area.
- Make sure that the Highlight Type is Diffuse by clicking on the Sharp/Diffuse button.
- Move this light to the bottom left of the lighting preview, pulling it as far 'down' to the bottom left as you can. Then click the F/B button to send it to the back. Sending it to the back means that it illuminates a smaller section of the visible object, remaining subtle.
- With this light selected, add a new light using the Add Light button. The new light is a clone of the one that was selected.
- Move this light to the top right of the lighting preview, making sure that it is still 'behind' the bevel.
These lights give a smoother look that some of the other effects, avoiding too sharp a highlight and spreading out the light so that we get a constant shade over the surface. |
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