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Step 4: More Materializer. This step adds thread patterns to the result so that our cloth looks a bit more realistic. To do this, we create a cross hatch pattern and run it through the same settings as the previous Materializer apply so that we get the same pattern of ripples. Step one of the process is to get some noise on the layer so that we can build our cross hatching. We only want the cross hatching to appear inside the area of the cloth, and to match the Materializer settings we should reproduce our cloth steps exactly. So here's where our saved selection comes in handy.
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You'll note that the edges of the selected area get slightly transparent as you apply the motion blur, don't worry about it, we're going to be making this mostly transparent layer anyway. |
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We've now got a single horizontal set of 'threads'. We need to make a vertical set to give it a woven look.
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You've now got a single layer that has a rectangular pattern of cross hatching. It's time to convert that to a rippled cloth!
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Your threads are now rippled in the same shape as the cloth beneath and we can finish off the effect.
If we had wanted to, we could have applied the cross hatching to the cloth before applying Materializer the first time. However, doing it this way gives us more flexibility in the result, as we can tweak how visible the threads are without having to re-apply the entire effect. Summing Up. If your cloth seems a little dark, there are a couple of things you can do to fix it. The first is look at your Clouds layer. If the clouds are too dark (and that sometimes happens with a random filter like that) you can recreate them by selecting that layer, applying Clouds (with the colours indicated), and repeating the Ctrl/Cmd + Alt/Option + F until it looks right. You could also try adjusting the Brightness/Contrast layer until it looks as you want it. This effect can be used on a number of different material types. The basic principle of rippling a layer's contents can be extremely useful to understand |
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